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Weatherwife Hesper

Boss

  • Lv 85
  • Attacks on sight
  • Windrose Downs

Where it lives

Windrose Downs

It lives in The Windrose Mill.

Fight

Health 254,567

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (85), in place of the blow multiples below: a move you could dodge 1,699 damage, a hazard 1,486 damage, its signature failed 2,336 damage, burning ground 510 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Wind Knots

    A rope across the roof from west to east, three knots on it; from 50% a second from north to south. Standing 1 s by the next knot unties it, in order: Breeze (the clouds 5 tiles), Gale (the clouds 10 tiles, the players 3 tiles), Hurricane (the clouds 15 tiles, the players 6 tiles, Hesper 6 tiles; the roof shakes 1.5 s before it). She ties them again 20 s after the first is untied (12 s from 25%). A hurricane carrying her onto the eaves: BLOWN AWAY! She hits the post, reels 5 s and takes 35% more for 8 s. Blown off the eaves you fall to the floor below, unhurt, and climb back by the outer stair.

    TipThe tank holds her near the east eaves; untie the third knot when she is there and the party is west of her, away from the edge. Alone the gale does not push you, the hurricane throws you 3 tiles, and she goes off the eaves from 8 tiles away.

  • Storm Cloud

    Every 24 s (first at 12 s) a storm cloud 5 tiles round gathers over the party for 10 s, following it; under it you are soaked. Full, it rains on whoever is under it 2 s later: 2,336 damage and 1 Charged stacks. With it come 1/2/3 Cloud Spawns.

    TipBlow it off with a knot: the breeze moves it a little, the gale far, the hurricane farthest. The spawns blown over the eaves are gone.

  • Static Charge

    1/2/2 players marked for 6 s; then it bursts round each, 3 tiles round: 1.2 blows of lightning on everyone there. Spread out.

    When7 s into the fight, then every 15 s.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.