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Keeper of Letters

Boss

  • Lv 79
  • Attacks on sight
  • The Rimewastes

Where it lives

The Rimewastes

It lives in The Frozen Tower.

Fight

Health 172,768

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (79), in place of the blow multiples below: a move you could dodge 1,427 damage, a hazard 1,248 damage, its signature failed 1,962 damage, burning ground 428 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Frozen Ink

    Ink spatters under 1/2/3 of the party (radius 1.9 tiles); 1.5 s later it pools there for 10 s: whoever stands in it is hurt every 1 s, 0.4 × a normal blow, slowed, and the dark closes in on their eyes.

    When6 s into the fight, then every 12 s.

    EnragedEvery 9 s.

    TipNever fight standing in the ink: you will not see the next mark coming.

  • Sealed Letters

    He is sealed (1/2/3 seals): while one stands 70% of every blow does not get through. A sealed letter lies on each of the three letter chests, its wax showing the burden it puts on whoever opens it (stand by the chest 1 s): Silence (no skills, 6 s), Weight (half your pace, 8 s), Name (his ink arrows at you alone, 8 s, 0.6 × every 1.5 s) or Frost (3 Ayaz). Each opened letter breaks a seal; one already carrying a burden opens no second. From 50% each letter carries two. Every seal broken: SEAL BROKEN!, for 8 s every blow counts 40% more and he casts nothing. Letters not opened in 20 s fall on someone of you at random.

    When8 s into the fight, then every 25 s.

    TipChoose who carries what: the tank the Name, never the healer the Silence, a melee fighter not the Weight.

  • Page Storm

    By turns a circle 5 tiles round him (get out) or a ring from 5 tiles to 8 tiles (get in), marked 1.8 s ahead: 1.8 ×.

    When11 s into the fight, then every 13 s.

    EnragedFrom 25%: every 10 s.

    TipCircle: out. Ring: in, to his feet.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 25% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.