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The Anvil Golem

Boss

  • Lv 50
  • Attacks on sight
  • Ironhearth Basin

Where it lives

Ironhearth Basin

It lives in The Sunken Forge.

Fight

Health 73,605

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (50), in place of the blow multiples below: a move you could dodge 655 damage, a hazard 573 damage, its signature failed 901 damage, burning ground 197 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Hammer Fall

    A circle 2.3 tiles round under the one it fights, 1.5 s ahead (alone 1.9 s): 655 damage. Where it lands the old floor cracks (2.3 tiles).

    When7 s into the fight, then every 9 s.

    EnragedEvery 7.5 s.

    TipThe tank steps out, but chooses where it lands: that is where the next crack will be.

  • Rivet Shot

    Lanes 1.3 tiles wide and 13.1 tiles long at 1/2/3 of the others (alone: you), 1.5 s ahead: 655 damage.

    When11 s into the fight, then every 13 s.

    EnragedEvery 10.5 s.

    TipSidestep the lane; don't stand in a line behind a friend.

  • The Weight

    It rears and brings its whole weight down, 3 s ahead (alone 4 s): every crack caves in and becomes a hole of black water. On a caving crack you fall in: 901 damage, 2.5 s in the water. Standing on a crack itself, it sinks to its waist: stunned 6 s, +40% from every blow for 10 s. On sound stone its weight goes into everyone. Wading a hole slows you to 45%; at most 6 holes (the oldest fills with rubble).

    WhenFirst at 20 s, then every 28 s / 24 s / 20 s (by phase).

    TipTank: crack the floor with its hammer, bring it onto the crack, step off before the weight lands. Everyone else: off the cracks.

  • Steam Burst

    From 60% its fist has broken the cistern wall: every 6 s a hole boils over, 0.8 tiles past its rim, 1.8 s ahead.

    WhenFrom 60% of its health.

    TipKeep away from a hole whose rim starts to glow.

  • The Heat It Never Held

    From 30% it glows white: every 1.5 s the floor cracks under its feet (1.3 tiles), and its hammer's cracks are wider (2.8 tiles).

    WhenFrom 30% of its health.

    TipIts trail is all cracks: easy to sink it, easy to fall. Know where the sound stone is.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 20% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.