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Brass Colossus

Boss

  • Lv 94
  • Attacks on sight
  • The Thunder Moors

Where it lives

The Thunder Moors

It lives in The Galvanic Spire.

Fight

Health 299,016

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (94), in place of the blow multiples below: a move you could dodge 2,153 damage, a hazard 1,884 damage, its signature failed 2,961 damage, burning ground 646 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Remote

    12 s in, then every 25 s, the pulpit's key lights for 10 s. Stand on it 1 s and you take the remote for 6 s: you can't walk or use skills, the stick walks him at 60% of a walk; he lurches 1 tile every 2 s (1.5 tiles every 1.5 s from 50%). Driven within 2 tiles of a charged arc post: SHORT CIRCUIT!, down 6 s, 40% more for 10 s; the post refills in 40 s. From 25% he must be driven past two posts within 8 s, and a drive lasts 8 s. Left unclaimed, the key overloads him: he heals 4% and hits 25% harder for 15 s.

    When12 s into the fight, then every 25 s.

    TipOne drives, the rest strike; heal the driver. Never let the key go out unclaimed. Alone he never strikes the driver; 70% of a walk for 8 s.

  • Sweep

    The right arm sweeps the half circle in front of him, 5 tiles deep, marked 1.8 s: 2 ×. With the right arm fallen his body sweeps 90° at 1.2 ×. In a party it comes over a drive too, at the top foe who is not driving, never over the pulpit.

    When6 s into the fight, then every 11 s.

    EnragedEvery 9 s.

    TipBehind or beside him.

  • Hot Rivets

    9 s in, then every 12 s, the left arm fires 3/4/5 rivets in a row toward the one farthest from him (never the driver), each 0.9 tiles round, marked 1.5 s, then hot for 9.5 s: 0.4 × every 1 s to whoever stands on one. Driven over a rivet he crushes it. With the left arm fallen his body fires 2/2/3.

    When9 s into the fight, then every 12 s.

    EnragedEvery 11.5 s.

    TipOff the rivets; the driver can walk him over them to clear the floor.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 25% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.