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Treasure maps

Torn maps lead to buried chests: gold, materials and now and then a title, a dog breed or a horse. No gear, no XP.

Where maps come from

Every region's creatures that give you full XP drop its torn map now and then; more often during a Treasure Hunt event. At most 3 maps drop to a character a day (6 during a Treasure Hunt); maps past that wait for tomorrow. Maps stack, trade, go by mail and sell at the auction house.

MapCreature levelsChest goldRare title
Torn Map (Green Vale)1–20140Vale Treasure Hunter
Torn Map (Rotmire)20–40325Marsh Treasure Hunter
Torn Map (Redpeak)40–60530Crimson Treasure Hunter
Torn Map (The Northlands)60–80750Northern Treasure Hunter
Torn Map (Storm Cape)80–100980Storm Treasure Hunter

The hunt

Open a map from the bag: its hunt has 3 to 5 clues in that region, each a piece of the world map, a riddle, paces from a landmark, or a gesture to make before one. Nothing marks the place: stand where you think it is and dig. A compass says warm or hot as you near it; after 3 wrong digs at one clue, a line tells the direction.

Opened with the party, the map is shared: members in the same region see the clue and the compass and may dig. At the end every member near the chest gets their own; only the opener's map is spent.

The chest

Gold (more in higher regions), materials of the region's highest tier, and rarely the region's title, a new dog breed or a horse coat; one you have already turns into gold. At most 3 chests a day: past that the hunt waits at its last clue.

Every region has its treasure hunter's title. Find 10 treasures in one season (winter, spring, summer, autumn) for that season's title.