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The Frost Giant

Boss

  • Lv 80
  • Attacks when you come close
  • Frostmere

Where it lives

Frostmere

It lives in Giant's Stair.

Fight

Health 727,500–5,820,000

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (80), in place of the blow multiples below: a move you could dodge 1,515 damage, a hazard 1,325 damage, its signature failed 2,083 damage, burning ground 454 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Stamp

    It draws a red ring round itself (radius 5.5 tiles); 2 s later it hits everyone inside for 2.2 × a normal blow. It stands still while the mark lasts.

    WhenIn turn: Stamp and Rock Rain; one move every 8 s, the first 5 s into the fight.

    EnragedMoves every 6 s. The ring grows (radius 6.3 tiles).

    TipAs soon as the ring appears, move away from the boss: walking, you cover 7 tiles in 2 s, enough even from right beside it. Then come back and keep hitting.

  • Rock Rain

    It marks a circle under each of its nearest foes (6 for 1, 2–3 and 4–5 players; radius 2 tiles); 2.5 s later all of them strike at once, 2 × a normal blow to whoever is inside. It calls out: "Boulders of glacier ice!"

    WhenIn turn: Stamp and Rock Rain; one move every 8 s, the first 5 s into the fight.

    EnragedMoves every 6 s.

    TipStep out of your own circle, not into a neighbour's: keep a little apart.

  • The Basin Freezes

    Each phase a third of the basin freezes (4 s marked): inside, a stack of Frost every 1 s. From the second, one of you in every 5 is frozen in an ice prison for 8 s; later a blizzard (8 tiles of sight).

    WhenEach phase.

    TipFight outside the frozen slices; break your friends out of the ice.

  • The Giant's Back

    Its fist comes down on one of you (2.5 s ahead, 3.5 tiles round, 2 × a blow) and lies 4 s: as it lifts, those standing on it ride up onto its back (a quarter of you at most, at least two: the first to come). There only its Ice Heart is in reach, every blow 2.5 ×; its stamps and rocks cannot reach you, but the cold climbs (a stack of Frost every 2 s; at the fifth you fall). Step off its back to climb down.

    When12 s in, then every 30 s.

    TipHalf of you climb, half stay below; a healer may climb too.

  • Shake

    While anyone rides it, it shrugs: half its back turns red (1.5 s ahead); whoever is still there falls (1,515 damage where the fall is drawn).

    WhenEvery 8 s while it is ridden.

    TipWalk over to the white half.

  • The Ice Heart

    Its riders' blows reaching 3% of its health within 12 s crack its heart: it kneels 12 s, every blow 50% harder, and the riders come down safe.

    WhenWhenever the riders strike hard enough.

    TipClimb with your strongest hitters; the bar over its back fills as they strike.

  • On One Knee

    It stands up straight: no hand for 20 s. Then it sinks onto one knee, and the knee is a place to climb (4 s, 2 tiles round).

    WhenFrom 33% health; the knee every 25 s.

    TipGather on the knee as it is marked.

  • Hard Enrage

    At 15:00 it goes berserk whatever its health: its blows 3 × as hard.

    WhenAfter 15:00.

    TipBring it down before then.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    EnragedMoves every 6 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.