
Giant's Stair
World boss
- Levels 78–80
- Sized for 5–40 players
- Frostmere
The giant asleep under the glacier: Selvira woke it as she fled. Ride its fist up onto its back and strike the Ice Heart there; each phase it freezes a third of the basin.
Getting in
Wakes at Giant's Stair, north-east of Spruce Inn.
Loot and the daily lock
Everyone who did at least 2% of the fight gets a chest of their own, once a day for each boss (the day turns at 04:00), however far above it your level is. A chest left unopened goes into the bag after 10 minutes.
Bosses

The fight (tap to show)
- Mechanic damage
This boss's marks deal a fixed amount set for its level (80), in place of the blow multiples below: a move you could dodge 1,515 damage, a hazard 1,325 damage, its signature failed 2,083 damage, burning ground 454 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.
- Stamp
It draws a red ring round itself (radius 5.5 tiles); 2 s later it hits everyone inside for 2.2 × a normal blow. It stands still while the mark lasts.
WhenIn turn: Stamp and Rock Rain; one move every 8 s, the first 5 s into the fight.
EnragedMoves every 6 s. The ring grows (radius 6.3 tiles).
TipAs soon as the ring appears, move away from the boss: walking, you cover 7 tiles in 2 s, enough even from right beside it. Then come back and keep hitting.
- Rock Rain
It marks a circle under each of its nearest foes (6 for 1, 2–3 and 4–5 players; radius 2 tiles); 2.5 s later all of them strike at once, 2 × a normal blow to whoever is inside. It calls out: "Boulders of glacier ice!"
WhenIn turn: Stamp and Rock Rain; one move every 8 s, the first 5 s into the fight.
EnragedMoves every 6 s.
TipStep out of your own circle, not into a neighbour's: keep a little apart.
- The Basin Freezes
Each phase a third of the basin freezes (4 s marked): inside, a stack of Frost every 1 s. From the second, one of you in every 5 is frozen in an ice prison for 8 s; later a blizzard (8 tiles of sight).
WhenEach phase.
TipFight outside the frozen slices; break your friends out of the ice.
- The Giant's Back
Its fist comes down on one of you (2.5 s ahead, 3.5 tiles round, 2 × a blow) and lies 4 s: as it lifts, those standing on it ride up onto its back (a quarter of you at most, at least two: the first to come). There only its Ice Heart is in reach, every blow 2.5 ×; its stamps and rocks cannot reach you, but the cold climbs (a stack of Frost every 2 s; at the fifth you fall). Step off its back to climb down.
When12 s in, then every 30 s.
TipHalf of you climb, half stay below; a healer may climb too.
- Shake
While anyone rides it, it shrugs: half its back turns red (1.5 s ahead); whoever is still there falls (1,515 damage where the fall is drawn).
WhenEvery 8 s while it is ridden.
TipWalk over to the white half.
- The Ice Heart
Its riders' blows reaching 3% of its health within 12 s crack its heart: it kneels 12 s, every blow 50% harder, and the riders come down safe.
WhenWhenever the riders strike hard enough.
TipClimb with your strongest hitters; the bar over its back fills as they strike.
- On One Knee
It stands up straight: no hand for 20 s. Then it sinks onto one knee, and the knee is a place to climb (4 s, 2 tiles round).
WhenFrom 33% health; the knee every 25 s.
TipGather on the knee as it is marked.
- Hard Enrage
At 15:00 it goes berserk whatever its health: its blows 3 × as hard.
WhenAfter 15:00.
TipBring it down before then.
- Rage
It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.
WhenAt 30% of its health; it lasts to the end of the fight.
EnragedMoves every 6 s.
TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.