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The Leech Mother

Boss

  • Lv 30
  • Attacks when you come close
  • Sedgemoor

Where it lives

Sedgemoor

It lives in Mother Pool.

Fight

Health 92,500–740,000

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (30), in place of the blow multiples below: a move you could dodge 346 damage, a hazard 303 damage, its signature failed 476 damage, burning ground 104 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Toxic Wave

    It marks a ring round itself (radius 4 tiles); 3.3 s later everyone inside is hit for 2.3 × a normal blow. It keeps still meanwhile.

    WhenIn turns, one move every 7.5 s, the first 5 s into the fight.

    EnragedA move every 5.5 s; the ring grows to 4.5 tiles.

    TipWalk out of the ring at once: in 3.3 s you cover 11.6 tiles, enough even from right next to it.

  • Leech Rain

    It marks a circle under each of its 6 nearest foes (radius 1.8 tiles); 2.6 s later they all come down at once, 1.8 × a normal blow.

    WhenIn turns, one move every 7.5 s, the first 5 s into the fight.

    TipStep out of your own circle, not into a neighbour's; then keep out of the spore clouds.

  • Brood

    Leechling (level 28) come at the crowd from the edge: 3, and one more for every 5 in the fight (at most 8).

    WhenThrough the first phase, every 32 s.

    TipA few of the crowd turn to them while the rest keep at the boss.

  • The Pool Rises

    She sinks into her pool and the green water floods the shore (18 tiles round the pool), marked 6 s ahead. The log rafts on the shore stay dry (painted pale on the ground): whoever is not on one, nor beyond the water's reach, takes 476 damage. Each raft holds the crowd ÷ 6 (at least 2), written over it: one more and it sinks.

    WhenFrom 66% of its health, then every 30 s.

    TipWhen the shore turns green, walk to the nearest raft: there is always one within reach in time.

  • Latching Leeches

    She flings a leech at one of the crowd for every 5 in the fight (at most 6). It drains 104 damage every 1 s for up to 9 s, until someone else stands within 1.8 tiles and pulls it off. Alone, you shake it off by walking 6 tiles away. A red tether runs from each bitten one to her: every bite heals her 0.1% of her health. It snaps when the bitten one gets 10 tiles from her.

    WhenFrom 33% of its health. In turns, one move every 7.5 s, the first 5 s into the fight.

    TipGot a leech? Walk to the nearest friend. See a friend with one? Step next to them.

  • Rage

    It turns red with rage: its normal blows come 1.4 times as often, and every blow hits 30% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodge the marks as never before.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.