
The Coil Warden
Boss
- Lv 92
- Attacks on sight
- The Thunder Moors
Where it lives
The Thunder Moors
It lives in The Galvanic Spire.
Fight
Health 276,928
The fight (tap to show)
- Mechanic damage
This boss's marks deal a fixed amount set for its level (92), in place of the blow multiples below: a move you could dodge 2,058 damage, a hazard 1,801 damage, its signature failed 2,830 damage, burning ground 618 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.
- Chain Path
His Coil Shield turns 60% of every blow. 8 s in, then every 18 s, a coil charges for 3 s (gold sparks) and throws chain lightning: the nearest of you, then every 0.3 s the nearest one not yet struck within 3 tiles; each link 0.5 × and one Charge. Two of you closer than 1 tile short it: 1.5 × each, the chain stops. If its last link has him within 3 tiles, it leaps to him: CURRENT HIT!, the shield is off for 10 s, he reels 3 s and takes 25% more. From 50% both coils charge at once; from 25% he walks slowly while they charge.
When8 s into the fight, then every 18 s.
TipWhile it charges every client draws the path the chain will take: stand 3 tiles apart in a line from the coil to him. Alone: one coil, and it leaps to him within 4 tiles of you.
- Current Line
A strip 1.3 tiles wide between the two coils, marked 2.5 s ahead, then live for 3 s: 0.5 × lightning every 0.5 s to whoever stands in it.
When14 s into the fight, then every 20 s.
EnragedEvery 16 s.
TipStep off the line between the coils.
- Arc Leap
He goes as lightning to the coil farther from him: the strip from him to it, 1.5 tiles wide, and the landing circle, 2.3 tiles round, marked 2.5 s; then he is there: 0.8 × lightning and 1 Charged stacks in the strip, 1 × in the circle. Never over a charge or while his shield is open; the next coil to charge is the one he left.
When11 s into the fight, then every 17 s.
EnragedEvery 14 s.
TipOut of the strip and the circle; the tank runs after him, and the chain's path must now span the hall.
- Rage
It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.
WhenAt 20% of its health; it lasts to the end of the fight.
TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.
Drops
Chest and signature (tap to show)
Boss Stone (Storm Cape)DropOften
Ghost orchid mana potionDrop× 1–2Always
Mandrake health potionDrop× 1–3Always
Coilguard AegisSignatureSeldom



The chest's table8 pieces · Sometimes
Elderwood bowChestSometimes
Elderwood staffChestSometimes
Elderwood talismanChestSometimes
Starmetal daggerChestSometimes
Starmetal longswordChestSometimes
Starmetal shieldChestSometimes
Starmetal swordChestSometimes
Wyvern-hide quiverChestSometimes

Boltwarden Hunter · Epic2 pieces · Seldom
Boltwarden Hunter BowSet pieceSeldom
Boltwarden Hunter QuiverSet pieceSeldom

Boltwarden Swordmaster · Epic2 pieces · Seldom
Boltwarden LongswordSet pieceSeldom
Boltwarden Swordmaster BeltSet pieceSeldom

Boltwarden Sage · Epic2 pieces · Seldom
Boltwarden Sage LogbookSet pieceSeldom
Boltwarden Sage StaffSet pieceSeldom

Boltwarden Saint · Epic2 pieces · Seldom
Boltwarden Saint PrayerbookSet pieceSeldom
Boltwarden Saint TalismanSet pieceSeldom

Boltwarden Shade · Epic2 pieces · Seldom
Boltwarden Shade Left DaggerSet pieceSeldom
Boltwarden Shade Right DaggerSet pieceSeldom

Boltwarden · Epic2 pieces · Seldom
Boltwarden ShieldSet pieceSeldom
Boltwarden SwordSet pieceSeldom
Quests
No quest asks for it.