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The Glass Serpent

Boss

  • Lv 70
  • Attacks on sight
  • Frostmere

Where it lives

Frostmere

It lives in The Glass Deep.

Fight

Health 140,761

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (70), in place of the blow multiples below: a move you could dodge 1,156 damage, a hazard 1,012 damage, its signature failed 1,590 damage, burning ground 347 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Glass Shards

    It marks a circle under each of its nearest foes (1/2/3 for 1, 2–3 and 4–5 players; radius 2 tiles); 1.8 s later all of them strike at once, 1.5 × a normal blow to whoever is inside. It calls out: "Glass shards fall!"

    When8 s into the fight, then every 12 s.

    EnragedEvery 9 s.

    TipStep out of your own circle, not into a neighbour's: keep a little apart.

  • Ice Breath

    A 120° cone 9.4 tiles long at the one holding it, marked 2.1 s ahead: 2 × a normal blow. 2 stack(s) of Frost.

    When6 s into the fight, then every 14 s.

    EnragedEvery 10 s.

    TipStep out of the cone, to the side.

  • Tail

    A 120° cone 6.3 tiles long behind it, marked 1.8 s ahead: 1.8 × a normal blow. It throws you 3 tiles back.

    When10 s into the fight, then every 13 s.

    EnragedEvery 9 s.

    TipDon't stand behind it.

  • Glass Glare

    She gathers the cave's light for 2.5 s; her eye shows red or gold. Red: whoever faces her is dazzled 3 s (you see 3 tiles round you), gains 2 Frost and takes 1,590 damage. Gold: whoever faces her catches a prism (+12% on her for 10 s); 1/2/3 of you overload her glass: she reels 3 s and takes 25% more for 6 s.

    When8 s into the fight, then every 16 s.

    TipYour facing is what counts: turn your back at the red, turn to her at the gold. Striking turns you to your target, so ranged fighters hold their blows at the red.

  • Double Glare

    The gold and the red come one after the other, 1.5 s apart: look, then turn away.

    WhenAt 60% health.

    TipFace her for the gold, and turn at once.

  • The Coil

    A ring closes in from 13.1 tiles to 6.9 tiles over 12 s: outside it, 347 damage and Frost every second.

    WhenFrom 30% health, every 35 s.

    EnragedRaging it closes to 5 tiles.

    TipWalk inside before it closes, minding which way you face.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 25% of its health; it lasts to the end of the fight.

    EnragedGlass Shards every 9 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.