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Goblin King

Boss

  • Lv 10
  • Attacks on sight
  • Copper Slopes

Where it lives

Copper Slopes

It lives in The Abandoned Mine.

Fight

Health 6,411

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (10), in place of the blow multiples below: a move you could dodge 125 damage, a hazard 109 damage, its signature failed 172 damage, burning ground 37 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Club Slam

    It draws a red circle under its main target's feet (the player who angers it most; radius 2.5 tiles); 1.5 s later it hits everyone inside for 2 × a normal blow. It stands still while the mark lasts.

    When4 s into the fight, then every 9 s.

    EnragedEvery 6.5 s, and the circle grows (radius 3.3 tiles).

    TipWhen the red circle appears, get out of it within 1.5 s. Whoever holds the boss keeps it away from the group, so the circle reaches no one else.

  • Powder Keg

    He rolls a keg into the middle of the cavern and lights the fuse: the spark runs the powder trail for 3.2 s, then it goes off, 2.5 × a normal blow to everyone within 20 tiles it can see, armour aside. Each blast tips the ore cart nearest him (at most 4): the cover wears away the longer the fight lasts.

    When12 s into the fight, then every 21 s.

    EnragedEvery 15 s.

    TipGet behind a cart, a crate or the rubble, on the far side from the keg: in 3.2 s you walk 11.2 tiles. Whoever holds him keeps him away from the cart the party hides behind.

  • Wagon Ride

    At 50% health he leaps into a wagon and rides 3 laps of the rails round his floor, out of reach; each stretch of rail is marked 1.5 s before he comes, 1.6 × a normal blow to whoever stands on it. As he rides he lobs powder kegs into the loop, one every 1 s–1.4 s (alone 2.2 s), some at the party and some at random: each is marked 1.6 s ahead (alone 2 s) and bursts 1.8 tiles round, 1.3 × a normal blow. Then he tumbles out, dazed for 3 s.

    WhenOnce a fight, at 50% health.

    TipStand inside the loop, off the rails, and keep moving: step out of each keg's circle before it bursts. When he tumbles out, everyone hits him: he can't strike back.

  • Miners, to me

    It shouts: "Miners, to me!" 1/1/2 Goblin Miner (level 9) come and attack the boss's target.

    WhenAt 75% and 45% of its health, once each.

    TipCut down the newcomers first: whoever holds the boss keeps holding it, the others turn on the helpers. Use your area skills here.

  • Rage

    It flushes red and rages: its normal blows come 1.4× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    EnragedClub Slam every 6.5 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.