HeartShard Wiki Türkçe Play now

The Sky Griffin

Boss

  • Lv 100
  • Attacks on sight
  • Beacon Cape

Where it lives

Beacon Cape

It lives in Stormnest.

Fight

Health 438,138

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (100), in place of the blow multiples below: a move you could dodge 2,507 damage, a hazard 2,193 damage, its signature failed 3,447 damage, burning ground 752 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Turn the Beacon

    At 70% (and again at 20%) she takes off: no blow lands on her, she circles the summit, a Shadow Dive every 8 s at the one at the Lens Wheel (nobody there: at the farthest of you, 2,507 damage). Stand 1 s on the wheel to sit: the stick turns the beacon's beam (20 tiles long, 2 tiles wide, 60° a second). The beam on her 2.5 s in all: BLINDED!, she crashes onto the summit, 8 s down and taking 50% more.

    WhenAt 70% and 20% health.

    TipOne takes the wheel and leads her with the beam; the healer keeps the lens keeper up; the rest spread from the dive's line. Alone the beam is 3 tiles wide and 1.5 s on her is enough.

  • Claw

    A 100° cone 4.5 tiles deep on the one holding her, marked 1.5 s, 2.2 ×.

    When5 s into the fight, then every 9 s.

  • Lightning Feather

    One of you carries a lightning feather for 5 s, then a chain leaps from them to whoever stands within 96 px, 1/3/4 links, 1.2 × each.

    When11 s into the fight, then every 18 s.

  • Collapsing Edge

    From 40% the summit's rim falls in three steps, 18 s apart, each warned 4 s ahead (red-orange). One caught falls to the ledge below (2,193 damage) and climbs back up; the inner ring is safe (white dashed).

    WhenAt 40% health.

  • Hard enrage

    Its time is up: it goes berserk, its blows 2.5 × as often and 200 % harder, to the end of the fight.

    When13:00 into the fight, whatever its health (its bar counts it down).

    TipBring it down before the time runs out.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.