
The Lake Warden
Boss
- Lv 68
- Attacks on sight
- Frostmere
Where it lives
Frostmere
It lives in The Glass Deep.
Fight
Health 111,104
The fight (tap to show)
- Mechanic damage
This boss's marks deal a fixed amount set for its level (68), in place of the blow multiples below: a move you could dodge 1,061 damage, a hazard 928 damage, its signature failed 1,459 damage, burning ground 318 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.
- Ice Spears
It marks lanes from itself through the party (1/2/3 for 1, 2–3 and 4–5 players), 1.5 tiles wide; 1.8 s later it strikes down them, hitting everyone inside for 1.8 × a normal blow.
WhenIn turn: Ice Spears; one move every 12 s, the first 9 s into the fight.
EnragedMoves every 9 s.
TipStep sideways out of your lane (0.8 tiles is enough): running along it doesn't help.
- Slide and Ram
While its Ice Shield stands (3/3/4 layers) 70% of every blow does not pass. A layer breaks only under one who slid over the ice for 1 s at 85% of a walk or faster and comes within 1.5 tiles of it: the rammer bounces 2 tiles back and reels 0.6 s (one ram each every 6 s). Every layer broken, it kneels 8 s and takes 35% more; its maul stops.
WhenThe shield freezes whole again every 30 s, warned 3 s ahead; below 25% every 20 s, with 2 layers.
TipPick a lane round the pillars, build speed and run straight into it: a white snow line behind you says you're fast enough.
- The Maul
Its maul (2 × a normal blow within 4 tiles) throws whoever it hits 3 tiles back; on the ice they slide on at a walk's pace.
When5 s into the fight, then every 12 s.
EnragedEvery 9 s.
TipLet it throw you onto the ice: that's your next run's start.
- The Lake Wakes
Black water cracks the ice: whoever slides into a crack (1.3 tiles wide) trips, the slide gone, no ram.
WhenAt 50% health.
TipPick a run that crosses no black water.
- Rage
It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.
WhenAt 25% of its health; it lasts to the end of the fight.
EnragedMoves every 9 s.
TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.
Drops
Chest and signature (tap to show)
Boss Stone (The Northlands)DropOften
Frost lichen mana potionDrop× 1–2Often
Snowdrop health potionDrop× 1–2Always
LakeheartSignatureSeldom



The chest's table8 pieces · Sometimes
Ironwood bowChestSometimes
Ironwood staffChestSometimes
Ironwood talismanChestSometimes
Mammoth-hide quiverChestSometimes
Orichalcum daggerChestSometimes
Orichalcum longswordChestSometimes
Orichalcum shieldChestSometimes
Orichalcum swordChestSometimes
Lightkeeper · Epic1 pieces · Sometimes
Lightkeeper HelmSet pieceSometimes
Lightkeeper Hunter · Epic1 pieces · Sometimes
Lightkeeper Hunter HoodSet pieceSometimes
Lightkeeper Sage · Epic1 pieces · Sometimes
Lightkeeper Sage HatSet pieceSometimes
Lightkeeper Saint · Epic1 pieces · Sometimes
Lightkeeper Saint HoodSet pieceSometimes
Lightkeeper Shade · Epic1 pieces · Sometimes
Lightkeeper Shade HoodSet pieceSometimes
Lightkeeper Swordmaster · Epic1 pieces · Sometimes
Lightkeeper Swordmaster HelmSet pieceSometimes
Quests
No quest asks for it.