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Barrow Thane

Boss

  • Lv 73
  • Attacks on sight
  • The Frozen Reach

Where it lives

The Frozen Reach

It lives in Frostbarrow.

Fight

Health 131,492

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (73), in place of the blow multiples below: a move you could dodge 1,240 damage, a hazard 1,085 damage, its signature failed 1,704 damage, burning ground 372 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • The niches open! The dead rise

    It shouts: "The niches open! The dead rise!" 1/2/3 Draugr (level 72) come and attack the boss's target.

    WhenAt 75%, 50% and 25% of its health, once each.

    TipCut down the newcomers first: whoever holds the boss keeps holding it, the others turn on the helpers. Use your area skills here.

  • Axe

    A strip 1.8 tiles wide and 14 tiles long at the farthest of you, marked 1.6 s ahead: 2 × a normal blow; 1.5 s later it comes back down the same strip (1.5 ×).

    When9 s into the fight, then every 14 s.

    EnragedEvery 10 s.

    TipStep 0.9 tiles to the side, and stay out until it comes back.

  • The Dead Hold the Line

    A wall walks across the hall at 2.5 tiles a second with 1 gap(s) 3 tiles wide, marked 2 s ahead: 2.2 × a normal blow to whoever it passes. It throws you 3 tiles back. From 4 players two walls come one after the other.

    WhenFrom 50% health, every 40 s.

    TipWalk to a gap before it reaches you.

  • The Challenge

    Every 2.3 s the one holding him takes a stack of Broken Armour (4% more damage a stack). Whoever stands 1 s in a lit challenge ring takes him over: the last one's stacks fall off and that ring goes out for 8 s. Alone, a ring clears your own stacks.

    WhenThe whole fight.

    TipTake turns holding him: the second holder waits by a ring.

  • Cleave

    A 90° cone 4.3 tiles long at the one holding him, marked 2.5 s ahead: 1,704 damage to whoever it reaches, and their stacks of Broken Armour add to it. Taken over from a ring during the wind-up, the cleave is wasted and he reels 2 s.

    When6 s into the fight, then every 12 s.

    EnragedEvery 9 s.

    TipWhen the rings glow, take him from one.

  • The Last Challenge

    Every 20 s he calls the one who hit him hardest into the ring: they are his target for 5 s. A ring taken within 1.5 s of the call answers it.

    WhenAt 25% health.

    TipThe tank waits in a ring and takes him straight back.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.