
Barrow Thane
Boss
- Lv 73
- Attacks on sight
- The Frozen Reach
Where it lives
The Frozen Reach
It lives in Frostbarrow.
Fight
Health 131,492
The fight (tap to show)
- Mechanic damage
This boss's marks deal a fixed amount set for its level (73), in place of the blow multiples below: a move you could dodge 1,240 damage, a hazard 1,085 damage, its signature failed 1,704 damage, burning ground 372 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.
- The niches open! The dead rise
It shouts: "The niches open! The dead rise!" 1/2/3 Draugr (level 72) come and attack the boss's target.
WhenAt 75%, 50% and 25% of its health, once each.
TipCut down the newcomers first: whoever holds the boss keeps holding it, the others turn on the helpers. Use your area skills here.
- Axe
A strip 1.8 tiles wide and 14 tiles long at the farthest of you, marked 1.6 s ahead: 2 × a normal blow; 1.5 s later it comes back down the same strip (1.5 ×).
When9 s into the fight, then every 14 s.
EnragedEvery 10 s.
TipStep 0.9 tiles to the side, and stay out until it comes back.
- The Dead Hold the Line
A wall walks across the hall at 2.5 tiles a second with 1 gap(s) 3 tiles wide, marked 2 s ahead: 2.2 × a normal blow to whoever it passes. It throws you 3 tiles back. From 4 players two walls come one after the other.
WhenFrom 50% health, every 40 s.
TipWalk to a gap before it reaches you.
- The Challenge
Every 2.3 s the one holding him takes a stack of Broken Armour (4% more damage a stack). Whoever stands 1 s in a lit challenge ring takes him over: the last one's stacks fall off and that ring goes out for 8 s. Alone, a ring clears your own stacks.
WhenThe whole fight.
TipTake turns holding him: the second holder waits by a ring.
- Cleave
A 90° cone 4.3 tiles long at the one holding him, marked 2.5 s ahead: 1,704 damage to whoever it reaches, and their stacks of Broken Armour add to it. Taken over from a ring during the wind-up, the cleave is wasted and he reels 2 s.
When6 s into the fight, then every 12 s.
EnragedEvery 9 s.
TipWhen the rings glow, take him from one.
- The Last Challenge
Every 20 s he calls the one who hit him hardest into the ring: they are his target for 5 s. A ring taken within 1.5 s of the call answers it.
WhenAt 25% health.
TipThe tank waits in a ring and takes him straight back.
- Rage
It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.
WhenAt 30% of its health; it lasts to the end of the fight.
TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.
Drops
Chest and signature (tap to show)
Arctic poppy health potionDrop× 1–2Always
Boss Stone (The Northlands)DropOften
Ice moss mana potionDrop× 1–2Often
Thane's OathringSignatureSeldom



The chest's table8 pieces · Sometimes
Frostweave sandalsChestSometimes
Frostweave wrapsChestSometimes
Mammoth-hide beltChestSometimes
Mammoth-hide bootsChestSometimes
Mammoth-hide glovesChestSometimes
Orichalcum bootsChestSometimes
Orichalcum gauntletsChestSometimes
Orichalcum-buckled beltChestSometimes
Lightkeeper Hunter · Epic1 pieces · Sometimes
Lightkeeper Hunter BreechesSet pieceSometimes
Lightkeeper · Epic1 pieces · Sometimes
Lightkeeper LegplatesSet pieceSometimes
Lightkeeper Sage · Epic1 pieces · Sometimes
Lightkeeper Sage SkirtSet pieceSometimes
Lightkeeper Saint · Epic1 pieces · Sometimes
Lightkeeper Saint SkirtSet pieceSometimes
Lightkeeper Shade · Epic1 pieces · Sometimes
Lightkeeper Shade BreechesSet pieceSometimes
Lightkeeper Swordmaster · Epic1 pieces · Sometimes
Lightkeeper Swordmaster LegguardsSet pieceSometimes
Quests
No quest asks for it.