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Scorchfang

Boss

  • Lv 59
  • Attacks on sight
  • The Caldera

Where it lives

The Caldera

It lives in Emberhearth.

Fight

Health 101,879

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (59), in place of the blow multiples below: a move you could dodge 824 damage, a hazard 721 damage, its signature failed 1,132 damage, burning ground 247 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • The Scent

    A paw over one of the party (not the one holding it, while there is another), 1.5 s ahead; then it chases them for 8 s/10 s/10 s · 10 s/12 s/12 s (phase 1 / 2; 1, 2–3, 4–5 players) at 3.1 tiles (you walk faster), leaving a burning trail (0.9 tiles round, 8 s / 8 s, 247 damage a second). The chase over, it pounces where they stand: 2.3 tiles round, 1.5 s ahead, 2.8 × a normal blow; caught on the way, it bites at once: 1,132 damage.

    When8 s into the fight, then every 22 s.

    TipRun along the walls and round the pillars: the longer you keep ahead, the wearier it gets; then step out of the pounce.

  • Weariness

    A gauge over its head fills 10 a second of a chase in which it has not caught its prey (more against a lone player), up to 100. Caught, it bites and keeps 50% of it. Full: WINDED, it drops for 6 s, tongue out, and takes 40% more from every blow.

    WhenEvery chase.

    TipThe one it chases keeps running round the pillars; everyone saves their strongest blows for the winded hound.

  • Ember Breath

    A 90° cone, 5 tiles long, at whoever holds it; 1.4 s ahead: 2.8 × a normal blow and Ember Bite for 8 s (it can be cleansed, or it runs out).

    When6 s into the fight, then every 10 s.

    EnragedEvery 8 s.

    TipThe one holding it turns it away from the others.

  • The Cinderhounds answer the howl

    It shouts: "The Cinderhounds answer the howl!" 1/2/2 Cinderhound (level 57) come and attack the boss's target.

    WhenAt 50% of its health, once each.

    TipKill them first.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 20% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.