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The Rime Knight

Boss

  • Lv 78
  • Attacks on sight
  • The Rimewastes

Where it lives

The Rimewastes

It lives in The Frozen Tower.

Fight

Health 154,827

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (78), in place of the blow multiples below: a move you could dodge 1,395 damage, a hazard 1,220 damage, its signature failed 1,918 damage, burning ground 418 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Mounted Charge

    It lowers its head and marks a lane through the player farthest from it (1.8 tiles wide, 5–12 tiles long); 1.5 s later it runs the lane (18.8 tiles a second) and hits everyone in its path for 2.2 × a normal blow.

    WhenIn turn: Mounted Charge; one move every 9 s, the first 6 s into the fight.

    EnragedMoves every 7 s. It runs faster (21.9 tiles a second).

    TipStanding far off doesn't help: it runs at the farthest one. Step to the side of the lane, not to its end; 0.9 tiles sideways is enough.

  • Stampede

    Its charge turn becomes 3 charges back to back, each marked 1.5 s ahead, each at another of its foes.

    WhenFrom 50% of its health.

    TipAs soon as one lane is run, look for the next: step aside, never run along it.

  • Rime Sword

    A 120° cone 6 tiles long at the one holding it, marked 1.5 s ahead: 2 × a normal blow. 1 stack(s) of Frost.

    When4 s into the fight, then every 10 s.

    EnragedEvery 8 s.

    TipStep out of the cone, to the side.

  • The Last Moment

    Rime Spears: a strip 1.8 tiles wide and 14 tiles long from him through 1/2/3 of you (never the one holding him), marked 2 s ahead; its last 0.5 s flash white. In it as it lands: 1,918 damage and 1 Frost. Stand in it until the white and step out then: the spear flies back at him, Broken Honour, 5% more on every blow for 20 s (at most 5). At 5 his honour breaks: he reels 4 s. On his horse his charges have a last moment too; from 25% the spears come in crossed pairs.

    When6 s into the fight, then every 12 s.

    TipOut early is safe; out in the white is a riposte; still in it is a hit. Alone the white lasts 0.6 s and 4 stacks break him.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 25% of its health; it lasts to the end of the fight.

    EnragedMoves every 7 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.