
The Rime Knight
Boss
- Lv 78
- Attacks on sight
- The Rimewastes
Where it lives
The Rimewastes
It lives in The Frozen Tower.
Fight
Health 154,827
The fight (tap to show)
- Mechanic damage
This boss's marks deal a fixed amount set for its level (78), in place of the blow multiples below: a move you could dodge 1,395 damage, a hazard 1,220 damage, its signature failed 1,918 damage, burning ground 418 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.
- Mounted Charge
It lowers its head and marks a lane through the player farthest from it (1.8 tiles wide, 5–12 tiles long); 1.5 s later it runs the lane (18.8 tiles a second) and hits everyone in its path for 2.2 × a normal blow.
WhenIn turn: Mounted Charge; one move every 9 s, the first 6 s into the fight.
EnragedMoves every 7 s. It runs faster (21.9 tiles a second).
TipStanding far off doesn't help: it runs at the farthest one. Step to the side of the lane, not to its end; 0.9 tiles sideways is enough.
- Stampede
Its charge turn becomes 3 charges back to back, each marked 1.5 s ahead, each at another of its foes.
WhenFrom 50% of its health.
TipAs soon as one lane is run, look for the next: step aside, never run along it.
- Rime Sword
A 120° cone 6 tiles long at the one holding it, marked 1.5 s ahead: 2 × a normal blow. 1 stack(s) of Frost.
When4 s into the fight, then every 10 s.
EnragedEvery 8 s.
TipStep out of the cone, to the side.
- The Last Moment
Rime Spears: a strip 1.8 tiles wide and 14 tiles long from him through 1/2/3 of you (never the one holding him), marked 2 s ahead; its last 0.5 s flash white. In it as it lands: 1,918 damage and 1 Frost. Stand in it until the white and step out then: the spear flies back at him, Broken Honour, 5% more on every blow for 20 s (at most 5). At 5 his honour breaks: he reels 4 s. On his horse his charges have a last moment too; from 25% the spears come in crossed pairs.
When6 s into the fight, then every 12 s.
TipOut early is safe; out in the white is a riposte; still in it is a hit. Alone the white lasts 0.6 s and 4 stacks break him.
- Rage
It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.
WhenAt 25% of its health; it lasts to the end of the fight.
EnragedMoves every 7 s.
TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.
Drops
Chest and signature (tap to show)
Arctic poppy health potionDrop× 1–3Always
Boss Stone (The Northlands)DropOften
Ice moss mana potionDrop× 1–2Often
RimebladeSignatureSeldom



The chest's table8 pieces · Sometimes
Ironwood bowChestSometimes
Ironwood staffChestSometimes
Ironwood talismanChestSometimes
Mammoth-hide quiverChestSometimes
Orichalcum daggerChestSometimes
Orichalcum longswordChestSometimes
Orichalcum shieldChestSometimes
Orichalcum swordChestSometimes

Lightkeeper Hunter · Epic2 pieces · Seldom
Lightkeeper Hunter BowSet pieceSeldom
Lightkeeper Hunter QuiverSet pieceSeldom

Lightkeeper Swordmaster · Epic2 pieces · Seldom
Lightkeeper LongswordSet pieceSeldom
Lightkeeper Swordmaster BeltSet pieceSeldom

Lightkeeper Sage · Epic2 pieces · Seldom
Lightkeeper Sage Sea ChartSet pieceSeldom
Lightkeeper Sage StaffSet pieceSeldom

Lightkeeper Saint · Epic2 pieces · Seldom
Lightkeeper Saint PrayerbookSet pieceSeldom
Lightkeeper Saint TalismanSet pieceSeldom

Lightkeeper Shade · Epic2 pieces · Seldom
Lightkeeper Shade Left DaggerSet pieceSeldom
Lightkeeper Shade Right DaggerSet pieceSeldom

Lightkeeper · Epic2 pieces · Seldom
Lightkeeper ShieldSet pieceSeldom
Lightkeeper SwordSet pieceSeldom
Quests
No quest asks for it.