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The Red Fox

Boss

  • Lv 17
  • Attacks on sight
  • Crownroad Heights

Where it lives

Crownroad Heights

It lives in The Silent Hold.

Fight

Health 12,179

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (17), in place of the blow multiples below: a move you could dodge 183 damage, a hazard 160 damage, its signature failed 252 damage, burning ground 55 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Smoke and Mirrors

    It vanishes in a puff of smoke; a circle (radius 2 tiles) marks a spot behind one of the party, and 1.4 s later it steps out of the smoke there and strikes the circle, 2.2 × a normal blow. It likes the one it is not fighting.

    When7 s into the fight, then every 14 s.

    EnragedEvery 10 s.

    TipWhen the smoke puffs, look for the circle and step out of it: in 1.4 s you walk 4.9 tiles.

  • Oil and Fire Arrows

    His hunters throw oil at the party's feet (1/2/3 pools for 1, 2–3 and 4–5 players, radius 1.8 tiles); 2.6 s later burning arrows set them alight and they burn for 4 s: whoever stands in one is hit every 1 s, 0.9 × a normal blow.

    When12 s into the fight, then every 18 s.

    EnragedEvery 13 s.

    TipStep off the dark oil before the arrows come (2.6 s), and don't fight standing in a burning pool.

  • Escape

    He leaps off in smoke and runs for a dig pit's tunnel or the rope over the west wall, his way drawn gold (3.6 tiles a second; 3.1 against a lone player). Come within 1.3 tiles of him, or stun or slow him: a catch, and he stumbles 1 s. Catches from 1/2/3 different players hold him: he reels 4 s, every blow on him 25% more. If he gets there he climbs onto the wall and takes back 3% of his health.

    When12 s into the fight, then every 22 s.

    EnragedEvery 17 s.

    TipDon't run behind him, cut across his way; the tank's charge is the first catch.

  • Boys!

    2 of his men stay up on the wall: an aimed line at one of you every 5 s (1.6 blows). As he runs he spills oil that catches fire 1.2 s later and burns 4 s.

    WhenAt 50% health.

    TipWhoever runs right behind him pays for it: cut the corner.

  • Aimed Shot

    Every third shot of a Relic Hunter Crossbowman in the Hold is a heavy bolt down a thin red line (0.5 tiles wide, 1.4 s to see it), 1.6 blows to whoever it passes.

    WhenThe packs' crossbowmen, and the Fox's

    TipStep off the line, or behind a Barrow Guard: its shield stops the bolt.

  • On the Wall

    He leaps onto the wall, out of reach for 8 s; his men there loose aimed lines at 1/2/3 of you every 2 s (1.6 blows), his hunters' oil comes down, and he drops back in smoke onto a marked spot.

    WhenWhen he gets away on his run

    TipHide in the smoke he leaves behind, or keep stepping off the red lines.

  • Smoke Bomb

    A cloud 2.3 tiles round for 7 s: whoever stands in it is not seen and takes no blows, but cannot strike either.

    WhenWhere he climbs onto the wall

    TipA hiding place from the lines, not a place to fight from.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.