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Inkblight

Boss

  • Lv 40
  • Attacks on sight
  • The Drowned Court

Where it lives

The Drowned Court

It lives in The Drowned Archive.

Fight

Health 56,831

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (40), in place of the blow multiples below: a move you could dodge 485 damage, a hazard 425 damage, its signature failed 667 damage, burning ground 146 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Blow

    It draws a red circle under its main target's feet (the player who angers it most; radius 2.5 tiles); 1.5 s later it hits everyone inside for 2.3 × a normal blow. It stands still while the mark lasts.

    When4 s into the fight, then every 8.5 s.

    EnragedEvery 6.5 s, and the circle grows (radius 3.1 tiles).

    TipWhen the red circle appears, get out of it within 1.5 s. Whoever holds the boss keeps it away from the group, so the circle reaches no one else.

  • Spore Clouds

    Spores billow under 1/2/3 of the party (radius 2 tiles); 1.4 s later a cloud hangs there for 8 s, hurting whoever stands in it every 1 s, 0.4 × a normal blow, and holding their steps short.

    WhenFrom 66% health, every 9 s.

    EnragedEvery 7 s.

    TipWalk out of the cloud at once: inside it you can hardly run.

  • (Drops of ink tear loose from Inkblight!)

    It shouts: "(Drops of ink tear loose from Inkblight!)" 2/3/4 Ink Drop (level 39) come and attack the boss's target.

    WhenAt 90% and 75% of its health, once each.

    TipCut down the newcomers first: whoever holds the boss keeps holding it, the others turn on the helpers. Use your area skills here.

  • The Carried Light

    The candles die and one lantern is left: whoever steps on it carries it, its light 3.5 tiles round them. Every 15 s the dark comes (4.5 s warning): 667 damage to everyone outside the light. Its ink drops crawl to the lantern; one that reaches it shrinks the light to 2 tiles for a while.

    WhenFrom 33%

    TipThe tank carries the lantern, the others stay close in its light; kill the drops before they reach it.

  • Hard enrage

    Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.

    When8:30 into the fight, whatever its health (its bar counts it down).

    TipBring it down before the time runs out.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 20% of its health; it lasts to the end of the fight.

    EnragedBlow every 6.5 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.