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Selvira

Boss

  • Lv 80
  • Attacks on sight
  • The Rimewastes

Where it lives

The Rimewastes

It lives in The Frozen Tower.

Fight

Health 310,588

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (80), in place of the blow multiples below: a move you could dodge 1,515 damage, a hazard 1,325 damage, its signature failed 2,083 damage, burning ground 454 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Icicles

    It marks a circle under each of its nearest foes (1/2/3 for 1, 2–3 and 4–5 players; radius 1.8 tiles); 1.8 s later all of them strike at once, 1.5 × a normal blow to whoever is inside. It calls out: "Icicles fall!"

    When6 s into the fight, then every 11 s.

    EnragedEvery 8 s.

    TipStep out of your own circle, not into a neighbour's: keep a little apart.

  • You in the Mirror

    A mirror line runs across the top (north to south; east to west once she turns). She raises her hand mirror for 2.5 s: each of you sees your reflection across the line, as far from it as you are, following you; then each bursts 2 tiles round: whoever stands in one takes 2,083 damage and gains 2 Frost. A burst that takes her in cracks her Mirror Shield (1/2/3 cracks; while it stands 30% of every blow does not get through). Broken: MIRROR BROKEN!, she reels 4 s, for 8 s every blow counts 25% more.

    When10 s into the fight, then every 22 s.

    TipStand where your reflection falls on her, not on a friend; the tank keeps her by the line. Alone one crack breaks it, the burst 2.3 tiles, warned 3 s.

  • Acolytes and the Blizzard

    Her acolytes (1/2/2) fight by her. At 60% she turns: her blizzard draws sight in to 6 tiles for 12 s, and her Frost arrows come every 4 s; never while her mirror is up.

    WhenAt 60% health.

    TipThe tank keeps the acolytes; keep close in the blizzard; fire and cleanses take the Frost off.

  • The Flight

    At 20% she flees into a mirror; the top collapses, and the tower's inside with it: the outer stair is the only way down, and the collapse runs down it behind you at 3.4 tiles a second. Caught (anywhere inside, or on the stair behind it), you lose 50% of your health and are set down on the stair ahead of it.

    WhenAt 20% health.

    TipRun down the outer stair, not the inside; her chests wait at the tower's foot.

  • Hard Enrage

    At 12:00 it goes berserk whatever its health: its blows 3 × as hard.

    WhenAfter 12:00.

    TipBring it down before then.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    EnragedIcicles every 8 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.