
The Storm's Eye
World boss
- Levels 98–100
- Sized for 5–40 players
- Beacon Cape
The Storm Titan stands in The Storm's Eye; only a crowd running against the storm turns its eye upon it.
Getting in
Wakes at The Storm's Eye, west of Beacon Keep.
Loot and the daily lock
Everyone who did at least 2% of the fight gets a chest of their own, once a day for each boss (the day turns at 04:00), however far above it your level is. A chest left unopened goes into the bag after 10 minutes.
Bosses

The fight (tap to show)
- Mechanic damage
This boss's marks deal a fixed amount set for its level (100), in place of the blow multiples below: a move you could dodge 2,507 damage, a hazard 2,193 damage, its signature failed 3,447 damage, burning ground 752 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.
- Counter-Spin
It raises its hammer: for 10 s a running ring 6 tiles–15 tiles round the eye's middle with great reverse arrows. Each of you running counter-clockwise in it fills the gauge by your pace round it; clockwise or standing fills nothing. Full when about 60% of the crowd ran the whole window: THE SPIN TURNED!, the eye falls on it, stunned 12 s, every blow 50% harder. Not full: the storm strikes everyone for 3,447 damage and a Charge.
When20 s into the fight, then every 45 s.
TipEveryone runs, the healer heals on the run, the tank holds it in the middle. A short cut through the middle runs into its hammer.
- Eye Wall
The eye wall turns clockwise round the floor 28 tiles out, with 4 gaps: caught in it you are struck (0.8 ×, lightning) and thrown 3 tiles back in. From 66% it closes in 4 tiles, 3 times, one every 60 s, marked 3 s ahead; the ring's outer edge 1 tile with it.
When0 s into the fight, then every 1 s.
TipKeep off the wall; come and go through its gaps.
- Hammer Blow
A circle 7 tiles round it, 2.5 s ahead: 2 × and a push of 4 tiles.
When8 s into the fight, then every 15 s.
TipOut of the circle.
- Heartbeat
Every 8 s: a small circle 1.8 tiles under each of you, 1.5 s ahead, 0.6 × to everyone standing in it.
WhenFrom 33% health, every 8 s.
TipRun apart, even in the ring.
- Storm Elementals
1–4 storm elementals at the wall (one for every 8 of the crowd), never while the storm turns.
When32 s into the fight, then every 60 s.
- Hard enrage
Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.
When15:00 into the fight, whatever its health (its bar counts it down).
TipBring it down before the time runs out.
- Rage
It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.
WhenAt 30% of its health; it lasts to the end of the fight.
TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.