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Wreck Bay

World boss

  • Levels 88–90
  • Sized for 5–40 players
  • The Shipwreck Coast

The Thunder Serpent rises in Wreck Bay; the old harpoon tower on the beach, repaired by many hands, pins it to the sand.

Getting in

Wakes at Wreck Bay, south of Rockharbour.

Loot and the daily lock

Everyone who did at least 2% of the fight gets a chest of their own, once a day for each boss (the day turns at 04:00), however far above it your level is. A chest left unopened goes into the bag after 10 minutes.

Bosses

The Thunder Serpent

Lv 90 · Health 892,500–7,140,000

Chest: see the boss's page

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (90), in place of the blow multiples below: a move you could dodge 1,968 damage, a hazard 1,722 damage, its signature failed 2,707 damage, burning ground 591 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Repair

    The Old Harpoon Tower stands wrecked on the beach, a gold hammer over it. Every blow on it, a plain one or a skill's, repairs it by its power: at most 4 points a second from each of you, the bar full at 20 points for each of the crowd (at least 5). Full, it shoots by itself: HARPOONED!, the serpent pinned to the beach 15 s, no dive, every blow on it 40% harder; the tower is spent for 60 s. From 66% a second tower: both full together fire as one, the double harpoon (20 s).

    When0 s into the fight, then every 60 s.

    TipSome repair, the rest strike. A full tower waits up to 8 s for the other while that one is 75% full or more.

  • Dive

    It dives under the breakers: out of reach 2.5 s, then up at another stretch of the surf. Not while it is pinned.

    When14 s into the fight, then every 22 s.

  • Wave

    A wave rises on the horizon 5 s ahead, the dunes marked white: then everyone on the sand takes 1,968 damage and is Soaked, and each tower loses 25% of a full bar.

    When32 s into the fight, then every 46 s.

    TipUp a dune before it breaks.

  • Lightning Ring

    A tower's metal glows white-yellow 3 s: then lightning 6.3 tiles round it, 1.6 ×.

    When18 s into the fight, then every 26 s.

    TipRepairers, step back from the tower.

  • Serpent Young

    1–4 younglings crawl out of the surf (one for every 8 of the crowd) and go for the repairers.

    When24 s into the fight, then every 36 s.

    TipThe tank takes them off the tower.

  • Storm on the Sand

    Lightning on the wet sand (within 5 tiles of the surf): flashed first, the thunder 1.2 × and Soaked, under up to one of every 6 of you standing there.

    WhenFrom 33% health, every 10 s.

    TipKeep up the beach.

  • Hard enrage

    Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.

    When15:00 into the fight, whatever its health (its bar counts it down).

    TipBring it down before the time runs out.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.