HeartShard Wiki Türkçe Play now

The Thunder Serpent

Boss

  • Lv 90
  • Attacks when you come close
  • The Shipwreck Coast

Where it lives

The Shipwreck Coast

It lives in Wreck Bay.

Fight

Health 892,500–7,140,000

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (90), in place of the blow multiples below: a move you could dodge 1,968 damage, a hazard 1,722 damage, its signature failed 2,707 damage, burning ground 591 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Repair

    The Old Harpoon Tower stands wrecked on the beach, a gold hammer over it. Every blow on it, a plain one or a skill's, repairs it by its power: at most 4 points a second from each of you, the bar full at 20 points for each of the crowd (at least 5). Full, it shoots by itself: HARPOONED!, the serpent pinned to the beach 15 s, no dive, every blow on it 40% harder; the tower is spent for 60 s. From 66% a second tower: both full together fire as one, the double harpoon (20 s).

    When0 s into the fight, then every 60 s.

    TipSome repair, the rest strike. A full tower waits up to 8 s for the other while that one is 75% full or more.

  • Dive

    It dives under the breakers: out of reach 2.5 s, then up at another stretch of the surf. Not while it is pinned.

    When14 s into the fight, then every 22 s.

  • Wave

    A wave rises on the horizon 5 s ahead, the dunes marked white: then everyone on the sand takes 1,968 damage and is Soaked, and each tower loses 25% of a full bar.

    When32 s into the fight, then every 46 s.

    TipUp a dune before it breaks.

  • Lightning Ring

    A tower's metal glows white-yellow 3 s: then lightning 6.3 tiles round it, 1.6 ×.

    When18 s into the fight, then every 26 s.

    TipRepairers, step back from the tower.

  • Serpent Young

    1–4 younglings crawl out of the surf (one for every 8 of the crowd) and go for the repairers.

    When24 s into the fight, then every 36 s.

    TipThe tank takes them off the tower.

  • Storm on the Sand

    Lightning on the wet sand (within 5 tiles of the surf): flashed first, the thunder 1.2 × and Soaked, under up to one of every 6 of you standing there.

    WhenFrom 33% health, every 10 s.

    TipKeep up the beach.

  • Hard enrage

    Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.

    When15:00 into the fight, whatever its health (its bar counts it down).

    TipBring it down before the time runs out.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.