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The Slag Field

World boss

  • Levels 60–60
  • Sized for 5–40 players
  • The Caldera

Toran quenched the Fire Shard in his pit south of The Slag Field and set a guardian of slag to sleep under the field, an ember of the shard beating in its chest. Garrow's rite woke it, maddened. Its obsidian plate turns every blow aside but where it is cracked, and the crack moves: turn with it.

Getting in

Wakes at The Slag Field, east of the lava lake.

Loot and the daily lock

Everyone who did at least 2% of the fight gets a chest of their own, once a day for each boss (the day turns at 04:00), however far above it your level is. A chest left unopened goes into the bag after 10 minutes.

Bosses

The Lava Golem

Lv 60 · Health 390,000–3,120,000

Chest: see the boss's page

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (60), in place of the blow multiples below: a move you could dodge 876 damage, a hazard 766 damage, its signature failed 1,204 damage, burning ground 263 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • The Crack

    Its obsidian plate takes 70% off every blow but through its crack (90°, glowing gold on its body and on the ground), which turns every 15 s (every 8 s from 33%), blinking 2 s before. Blows through it, 2 for each of the crowd within 3 s (at most 20), crack it open: its armour down 8 s, every blow 25% harder. From 66% two cracks, facing apart. From 33% a blow from outside the cracks splashes molten shell back: 263 damage (once a second at most) and a slow.

    WhenThe whole fight.

    TipTurn with the gold crack and strike from there all together; when there are two, split in two.

  • Lava Rings

    Two rings 1 s apart, two gaps 50° wide in each, run out to 16 tiles: 1.45 × a normal blow and a Molten Shell (slowed).

    WhenEvery 12 s, the first 6 s in.

    TipThrough the first ring's gap, then into the second's.

  • Slag Throw

    Circles 2 tiles round under the crowd (one for every 4), 1.8 s ahead: 1.15 × a normal blow.

    WhenPhases 1, every 10 s.

    TipStep off the dark oil before the arrows come (1.8 s), and don't fight standing in a burning pool.

  • Fissures

    From 66%: two to four faults across the field glow 2.5 s, then burst: 2.3 × a normal blow, and lava lies in them for 20 s.

    WhenPhases 2, 3, every 16 s.

    TipStep out of the lane and keep off the fire. Nothing hits it while it is in the air.

  • Ember Fist

    From 66%: a ring 5 tiles round it, 2.5 s ahead: 2 × a normal blow.

    WhenPhases 2, 3, every 11 s.

    TipStep off the dark oil before the arrows come (2.5 s), and don't fight standing in a burning pool.

  • Hard enrage

    Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.

    When15:00 into the fight, whatever its health (its bar counts it down).

    TipBring it down before the time runs out.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 25% harder.

    WhenAt 10% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.