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The High Kindler

Boss

  • Lv 58
  • Attacks on sight
  • The Caldera

Where it lives

The Caldera

It lives in Emberhearth.

Fight

Health 94,078

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (58), in place of the blow multiples below: a move you could dodge 802 damage, a hazard 702 damage, its signature failed 1,103 damage, burning ground 241 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Hammer Arc

    A 120° cone before him, 4 tiles long, at whoever holds him; 1.3 s after the mark: 2.8 × a normal blow.

    When5 s into the fight, then every 9 s.

    EnragedEvery 7.5 s.

    TipBehind him is safe; the one holding him steps out of the cone.

  • Blessing of Flame (interruptible)

    He stops and casts for 3 s; a break bar shows under him: 1%/1.5%/2% of his health (1, 2–3, 4–5 players). Damage fills it, a stunning skill fills 50% of it at once. Full: he is stunned for 3 s and takes 15% more for 6 s. Not: he heals 4% and hits 25% harder for 15 s.

    When12 s into the fight, then every 25 s.

    TipEveryone hits him; save a stun (Shield Bash, Concussive Shot, Pommel Strike…) for it. A class without one still breaks it with damage.

  • The Kindling

    For 24 s his priests on the pillars go into a trance and 1/1/2/3/3 gold beams reach him (for 1, 2, 3, 4, 5 players). Stepping into a beam cuts it there, and burns: 2% at first, 1 % more every 3 s; it fades 4 s after stepping out. Every second a beam reaches him another ray of the sun over him lights; at 15 he is crowned (it only strengthens him, nobody takes a hit), and the Ember King to the end: 40% harder and a ring of fire 3 tiles round him (4% a second). The rite over with fewer than 5 rays lit, it is broken: he reels for 3 s.

    WhenAt 60% and 30% of his health.

    TipTake turns: in a party there is at least one beam fewer than you, so one rests and is healed while the others cut ("I'm burning, take it!"). With three beams, one standing right at his feet between the south beam and a side one cuts both with a single burn. Keep the sun under five rays and the rite breaks. A lone player cuts the one beam at his feet while hitting him.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 25% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.