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Mirefang

Boss

  • Lv 25
  • Attacks on sight
  • Reedmarsh

Where it lives

Reedmarsh

It lives in The Spawning Hollow.

Fight

Health 25,782

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (25), in place of the blow multiples below: a move you could dodge 276 damage, a hazard 241 damage, its signature failed 380 damage, burning ground 83 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Tail Sweep

    It draws a red ring round itself (radius 3 tiles); 1.5 s later it hits everyone inside for 2 × a normal blow. It stands still while the mark lasts.

    WhenIn turn: Lunge and Tail Sweep; one move every 7.5 s, the first 5 s into the fight.

    EnragedMoves every 5.5 s. The ring grows (radius 3.8 tiles).

    TipAs soon as the ring appears, move away from the boss: walking, you cover 5.3 tiles in 1.5 s, enough even from right beside it. Then come back and keep hitting.

  • Lunge

    It lowers its head and marks a lane through the player farthest from it (1.8 tiles wide, 5–11 tiles long); 1.4 s later it runs the lane (17.5 tiles a second) and hits everyone in its path for 2.1 × a normal blow.

    WhenIn turn: Lunge and Tail Sweep; one move every 7.5 s, the first 5 s into the fight.

    EnragedMoves every 5.5 s. It runs faster (21.3 tiles a second).

    TipStanding far off doesn't help: it runs at the farthest one. Step to the side of the lane, not to its end; 0.9 tiles sideways is enough.

  • The Pilings

    The peat-cutters' old pilings stand round its floor. A lunge whose lane meets a piling ends there: Mirefang slams into it and is dazed for 5 s.

    WhenEvery lunge.

    TipWhoever it lunges at (the farthest) stands behind a piling: let it come, then everyone hits it while it reels.

  • (The silt stirs: its brood crawls out!)

    It shouts: "(The silt stirs: its brood crawls out!)" 1/2/2 Mudlurker (level 24) come and attack the boss's target.

    WhenAt 70% and 40% of its health, once each.

    TipCut down the newcomers first: whoever holds the boss keeps holding it, the others turn on the helpers. Use your area skills here.

  • Mud Dive

    It dives into the mud (1 s); its wake follows whoever is farthest at 3 tiles a second for 4 s. A wake that comes within 1.3 tiles of a piling cracks its skull: it is dazed 5 s. Otherwise a circle 2.3 tiles round is marked where the wake stops: 1.8 s later it bursts up, 380 damage to everyone in it.

    WhenFrom 50% on, every 22 s

    Enragedevery 18 s

    TipWith its wake after you, put a piling between you and it.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    EnragedMoves every 5.5 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.