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The Drowned Chamberlain

Boss

  • Lv 38
  • Attacks on sight
  • The Drowned Court

Where it lives

The Drowned Court

It lives in The Drowned Archive.

Fight

Health 37,356

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (38), in place of the blow multiples below: a move you could dodge 442 damage, a hazard 386 damage, its signature failed 607 damage, burning ground 132 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Stomp

    It draws a red ring round itself (radius 3 tiles); 1.5 s later it hits everyone inside for 2 × a normal blow. It stands still while the mark lasts.

    WhenIn turn: Charge and Stomp; one move every 7.5 s, the first 5 s into the fight.

    EnragedMoves every 5.5 s. The ring grows (radius 3.6 tiles).

    TipAs soon as the ring appears, move away from the boss: walking, you cover 5.3 tiles in 1.5 s, enough even from right beside it. Then come back and keep hitting.

  • Charge

    It lowers its head and marks a lane through the player farthest from it (1.9 tiles wide, 5–11 tiles long); 1.3 s later it runs the lane (18.8 tiles a second) and hits everyone in its path for 2.1 × a normal blow.

    WhenIn turn: Charge and Stomp; one move every 7.5 s, the first 5 s into the fight.

    EnragedMoves every 5.5 s. It runs faster (21.9 tiles a second).

    TipStanding far off doesn't help: it runs at the farthest one. Step to the side of the lane, not to its end; 0.9 tiles sideways is enough.

  • The Drowned Guards

    It calls its guards up to 3 tiles round itself (Drowned Guard; 1/2/3 for 1, 2–3 and 4–5 players). While any of them stands, it takes 60% less damage.

    WhenWhen the fight starts, and again at 50% health.

    TipBring the guards down first: the shield falls with the last one.

  • Shield Rush

    He aims a gold lane at the one farthest from him (2 s). The first one in the lane takes the whole rush (1.8 × a normal blow; a shield blocks 60%). Nobody in it: the one he aimed at takes 607 damage and is knocked flat for 2 s. Alone, the lane is red: get out (442 damage).

    WhenOne of his turns

    TipThe tank steps into the gold lane between him and the target.

  • Broken Wall

    His wall of drowned guards is counted over him; when the last falls he reels for 3 s.

    WhenWhen his last guard falls

    TipKill the guards, then strike while he reels.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    EnragedMoves every 5.5 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.