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Blackgale

Boss

  • Lv 14
  • Attacks on sight
  • Wolfwood

Where it lives

Wolfwood

It lives in The Wolf Den.

Fight

Health 9,247

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (14), in place of the blow multiples below: a move you could dodge 155 damage, a hazard 136 damage, its signature failed 213 damage, burning ground 47 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Charge

    It lowers its head and marks a lane through the player farthest from it (1.8 tiles wide, 6–12 tiles long); 1.3 s later it runs the lane (19.4 tiles a second) and hits everyone in its path for 2.2 × a normal blow.

    WhenIn turn: Charge; one move every 7.5 s, the first 5 s into the fight.

    EnragedMoves every 5.2 s. It runs faster (23.8 tiles a second).

    TipStanding far off doesn't help: it runs at the farthest one. Step to the side of the lane, not to its end; 0.9 tiles sideways is enough.

  • Aroooo

    It shouts: "Aroooo!" 1/1/2/3/3 Black Wolf (level 13) come and attack the boss's target.

    WhenAt 70% and 35% of its health, once each.

    TipCut down the newcomers first: whoever holds the boss keeps holding it, the others turn on the helpers. Use your area skills here.

  • Black Ring

    It howls and its pack rings the party: 4/5/6 Black Shades (alone/2–3/4–5) on a circle 5 tiles round them, Blackgale itself one more link. The band fills in 6 s (7 s alone); then the shades still standing lunge at the middle (1 blows each, 2 at most). A shade falls to a skill or a few blows and leaves a gap; crossing the ring anywhere else bites (0.6 blows, slowed), beside Blackgale 1.6. The shades still standing rise as black wolves (1/1/3/3/3 at most).

    When12 s into the fight, then every 24 s.

    EnragedEvery 19 s.

    TipCut a shade on the far side from Blackgale and go out through its gap together. In the black wind's dark only their eyes show; a shade in a fire's light takes 2× the blows.

  • The Pack's Prey

    Each time its wolves come, one of the party (not the one it fights, when there is another) is their prey for 6 s: a red claw over their head, and the wolves run at them.

    WhenWhen its wolves come.

    TipThe tank takes them (Challenge), or the prey runs them to the tank.

  • Black Wind

    A long howl puts 1/2/2 of the gate's fires out (alone/2–3/4–5): the gate goes dark for 20 s (12 s alone) or until they burn again, and its wolves bite 20% harder in the dark.

    WhenOnce, at 50% health.

    TipLight the fires again (use them): the dark ends and it reels 1.5 s.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 30% of its health; it lasts to the end of the fight.

    EnragedMoves every 5.2 s.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.