
The Crimson Wyrm
Boss
- Lv 60
- Attacks on sight
- The Caldera
Where it lives
The Caldera
It lives in Emberhearth.
Fight
Health 124,817
The fight (tap to show)
- Mechanic damage
This boss's marks deal a fixed amount set for its level (60), in place of the blow multiples below: a move you could dodge 876 damage, a hazard 766 damage, its signature failed 1,204 damage, burning ground 263 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.
- Crimson Claw
Every 6 s it claws whoever holds it within 3.5 tiles (1.2 × a normal blow) and stacks Crimson Claw on them (10% more damage taken a stack). At 5 the claw rises: 1.5 s later 6.1 × a normal blow, if they are still in reach. One out of its reach for 3 s loses the stacks, and it beats its wings: a ring 4 tiles round it, 2 s ahead.
WhenEvery 6 s while it is on the ground (phases 1 and 3).
TipSwap at 3–4 stacks with a taunt; alone, step out of reach for a moment and out of the wings' ring.
- Wyrm Breath
A long 70° cone, 8 tiles, at whoever holds it; 1.6 s ahead: 5 × a normal blow and Dragon Fire for 8 s (it can be cleansed, or it runs out).
When7 s into the fight, then every 12 s.
EnragedEvery 10 s.
TipThe one holding it keeps its face away from the party; everyone else stands at its sides.
- Tail Sweep
Anyone behind it for 2 s draws its tail: a 120° cone behind it, 5 tiles long, 1.5 s ahead: 3.3 × a normal blow.
WhenWhenever someone stays 2 s behind it (at most every 6 s).
TipStand at its sides, not behind it.
- Ember Rain
A circle 2 tiles round follows each of 1/3/5 of the party for 3 s (1, 2–3, 4–5 players), stops, and lands 1.5 s later: 2.2 × a normal blow.
When10 s into the fight, then every 20 s.
TipSpread out, then step out of your circle once it stops.
- Flight and Deep Breath
It takes to the air for at most 40 s: out of reach, its shadow over the hall. 3 Deep Breaths, every 8 s: from one side a third of the hall glows for 2.5 s, then everyone in it takes 876 damage. Its wyrmlings come down from the nest (2/3/5; 1, 2–3, 4–5 players). It lands in the middle once they are dead (or the time is up): a ring 5 tiles round, 2.5 s ahead, 3.9 × a normal blow; it eats each wyrmling left (+3% health each).
WhenAt 70% of its health.
TipMove to another band when one glows; kill the wyrmlings fast; leave the middle before it lands.
- Overflow
The side channels glow for 4 s, then flood 3 tiles into the hall for 15 s: 263 damage a second and slowed by 50%.
WhenFrom 40% of its health, every 30 s.
TipKeep to the middle while the channels run over.
- Wing Buffet
It rears for 2.5 s, wings wide; then everyone within 9 tiles of it is thrown 5 tiles straight away from it. Where you will land is drawn at your feet (a white arrow and ring) the whole wind-up. Thrown against a wall you crash into it: 1,204 damage; landed in an overflowing channel's strip, you burn there.
WhenEvery 18 s on the ground (phases 1 and 3).
TipRead the ring at your feet; when it rears keep the channels in front of you, never at your back. Whoever holds it walks back after the throw.
- The Last Storm
It leaps to three sides of the furnace in turn (numbered 1, 2, 3 on the floor) and rears on each: three buffets in a row while the channels run over. Its health holds until it comes. Then it lies tired for 10 s, taking 50% more from every blow.
WhenAt 6% of its health.
TipBefore each leap, stand where its throw lands you in the middle of the hall; then everything at it while it is tired.
- Hard enrage
Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.
When10:00 into the fight, whatever its health (its bar counts it down).
TipBring it down before the time runs out.
- Rage
It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.
WhenAt 40% of its health; it lasts to the end of the fight.
TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.
Drops
Chest and signature (tap to show)
Adamantite oreDrop× 1–2Always
Boss Stone (Redpeak)DropOften
Dragon's bloodDrop× 1–2Always
Exalted health potionDrop× 2–3Always
Exalted mana potionDrop× 1–2Always
Mithril oreDrop× 4–8Always
SapphireDrop× 1–2Always
WyrmflameSignatureSometimes



The chest's table32 pieces · Seldom
Ancient cedar bowChestSeldom
Ancient cedar staffChestSeldom
Ancient cedar talismanChestSeldom
Cedar bowChestSeldom
Cedar staffChestSeldom
Cedar talismanChestSeldom
Drake-hide beltChestSeldom
Drake-hide bootsChestSeldom
Drake-hide breechesChestSeldom
Drake-hide glovesChestSeldom
Drake-hide hoodChestSeldom
Drake-hide quiverChestSeldom
Drake-hide vestChestSeldom
Firesilk hoodChestSeldom
Firesilk robeChestSeldom
Firesilk sandalsChestSeldom
Firesilk skirtChestSeldom
Firesilk wrapsChestSeldom
Mithril bootsChestSeldom
Mithril breastplateChestSeldom
Mithril daggerChestSeldom
Mithril gauntletsChestSeldom
Mithril greavesChestSeldom
Mithril helmChestSeldom
Mithril longswordChestSeldom
Mithril shieldChestSeldom
Mithril swordChestSeldom
Mithril-buckled beltChestSeldom
Sapphire-hilted daggerChestSeldom
Sapphire-hilted swordChestSeldom
Sapphire-stitched robeChestSeldom
Sapphire-studded drake-hide vestChestSeldom
Anvilsworn · Epic1 pieces · Sometimes
Anvilsworn BreastplateSet pieceSometimes
Anvilsworn Hunter · Epic1 pieces · Sometimes
Anvilsworn Hunter VestSet pieceSometimes
Anvilsworn Sage · Epic1 pieces · Sometimes
Anvilsworn Sage RobeSet pieceSometimes
Anvilsworn Saint · Epic1 pieces · Sometimes
Anvilsworn Saint RobeSet pieceSometimes
Anvilsworn Shade · Epic1 pieces · Sometimes
Anvilsworn Shade JerkinSet pieceSometimes
Anvilsworn Swordmaster · Epic1 pieces · Sometimes
Anvilsworn Swordmaster BrigandineSet pieceSometimes
Quests
No quest asks for it.