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The Crimson Wyrm

Boss

  • Lv 60
  • Attacks on sight
  • The Caldera

Where it lives

The Caldera

It lives in Emberhearth.

Fight

Health 124,817

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (60), in place of the blow multiples below: a move you could dodge 876 damage, a hazard 766 damage, its signature failed 1,204 damage, burning ground 263 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Crimson Claw

    Every 6 s it claws whoever holds it within 3.5 tiles (1.2 × a normal blow) and stacks Crimson Claw on them (10% more damage taken a stack). At 5 the claw rises: 1.5 s later 6.1 × a normal blow, if they are still in reach. One out of its reach for 3 s loses the stacks, and it beats its wings: a ring 4 tiles round it, 2 s ahead.

    WhenEvery 6 s while it is on the ground (phases 1 and 3).

    TipSwap at 3–4 stacks with a taunt; alone, step out of reach for a moment and out of the wings' ring.

  • Wyrm Breath

    A long 70° cone, 8 tiles, at whoever holds it; 1.6 s ahead: 5 × a normal blow and Dragon Fire for 8 s (it can be cleansed, or it runs out).

    When7 s into the fight, then every 12 s.

    EnragedEvery 10 s.

    TipThe one holding it keeps its face away from the party; everyone else stands at its sides.

  • Tail Sweep

    Anyone behind it for 2 s draws its tail: a 120° cone behind it, 5 tiles long, 1.5 s ahead: 3.3 × a normal blow.

    WhenWhenever someone stays 2 s behind it (at most every 6 s).

    TipStand at its sides, not behind it.

  • Ember Rain

    A circle 2 tiles round follows each of 1/3/5 of the party for 3 s (1, 2–3, 4–5 players), stops, and lands 1.5 s later: 2.2 × a normal blow.

    When10 s into the fight, then every 20 s.

    TipSpread out, then step out of your circle once it stops.

  • Flight and Deep Breath

    It takes to the air for at most 40 s: out of reach, its shadow over the hall. 3 Deep Breaths, every 8 s: from one side a third of the hall glows for 2.5 s, then everyone in it takes 876 damage. Its wyrmlings come down from the nest (2/3/5; 1, 2–3, 4–5 players). It lands in the middle once they are dead (or the time is up): a ring 5 tiles round, 2.5 s ahead, 3.9 × a normal blow; it eats each wyrmling left (+3% health each).

    WhenAt 70% of its health.

    TipMove to another band when one glows; kill the wyrmlings fast; leave the middle before it lands.

  • Overflow

    The side channels glow for 4 s, then flood 3 tiles into the hall for 15 s: 263 damage a second and slowed by 50%.

    WhenFrom 40% of its health, every 30 s.

    TipKeep to the middle while the channels run over.

  • Wing Buffet

    It rears for 2.5 s, wings wide; then everyone within 9 tiles of it is thrown 5 tiles straight away from it. Where you will land is drawn at your feet (a white arrow and ring) the whole wind-up. Thrown against a wall you crash into it: 1,204 damage; landed in an overflowing channel's strip, you burn there.

    WhenEvery 18 s on the ground (phases 1 and 3).

    TipRead the ring at your feet; when it rears keep the channels in front of you, never at your back. Whoever holds it walks back after the throw.

  • The Last Storm

    It leaps to three sides of the furnace in turn (numbered 1, 2, 3 on the floor) and rears on each: three buffets in a row while the channels run over. Its health holds until it comes. Then it lies tired for 10 s, taking 50% more from every blow.

    WhenAt 6% of its health.

    TipBefore each leap, stand where its throw lands you in the middle of the hall; then everything at it while it is tired.

  • Hard enrage

    Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.

    When10:00 into the fight, whatever its health (its bar counts it down).

    TipBring it down before the time runs out.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.

    WhenAt 40% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.

Drops

Chest and signature (tap to show)

Quests

No quest asks for it.