
The Silent Captain
Boss
- Lv 19
- Attacks on sight
- Crownroad Heights
Where it lives
Crownroad Heights
It lives in The Silent Hold.
Fight
Health 19,445
The fight (tap to show)
- Mechanic damage
This boss's marks deal a fixed amount set for its level (19), in place of the blow multiples below: a move you could dodge 202 damage, a hazard 177 damage, its signature failed 278 damage, burning ground 61 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.
- The Oath
It draws a red ring round itself (radius 3 tiles); 1.5 s later it hits everyone inside for 2 × a normal blow. It stands still while the mark lasts.
WhenIn turn: Shield Rush and The Oath; one move every 7.5 s, the first 5 s into the fight.
EnragedMoves every 5.5 s. The ring grows (radius 3.8 tiles).
TipAs soon as the ring appears, move away from the boss: walking, you cover 5.3 tiles in 1.5 s, enough even from right beside it. Then come back and keep hitting.
- Shield Rush
It lowers its head and marks a lane through the player farthest from it (1.9 tiles wide, 5–11 tiles long); 1.3 s later it runs the lane (18.8 tiles a second) and hits everyone in its path for 2.2 × a normal blow.
WhenIn turn: Shield Rush and The Oath; one move every 7.5 s, the first 5 s into the fight.
EnragedMoves every 5.5 s. It runs faster (22.5 tiles a second).
TipStanding far off doesn't help: it runs at the farthest one. Step to the side of the lane, not to its end; 0.9 tiles sideways is enough.
- None Pass
Its charge turn becomes 3 charges back to back, each marked 1.3 s ahead, each at another of its foes.
WhenFrom 33% of its health.
TipAs soon as one lane is run, look for the next: step aside, never run along it.
- None Pass
His sword in the roof (1.5 s) and the Watch's spears rise across it on a line through him; in its middle a gold gate (9 tiles / 10 tiles / 12 tiles wide: alone / 2–3 / 4–5) he keeps like a goalkeeper, sliding 4.7 tiles a second to the one nearest it, 0.5 s behind them; his shield throws back whoever comes within 1.5 tiles. Get 1/1/2 of you past him through the gate within 6 s (7 s alone): he reels 4 s and takes 25% more for 8 s. Through the spears: 1.2 blows and thrown back. None through: the spears come down on your side (1.4 blows) and his shield takes a notch (his blows 1.08× for the fight).
When10 s into the fight, then every 22 s.
EnragedEvery 17 s.
TipSplit up and feint: he follows the one nearest the gate. A stun or the tank's taunt pins him 1.5 s; Shadow Step behind him counts.
- The Watch's Ghost
A Watch ghost keeps the gate with him (3.4 tiles a second; it throws back as he does): 1/2/3 of you must get past.
WhenAt 66% health.
TipTwo keepers: three ways through. One feints each, the rest go.
- The Last Watch
While the gate stands the spear line marches on your side (0.75 tiles a second); its spears bite 0.5 blows every 1 s and push you back.
WhenAt 33% health.
TipGet past early: your side only grows smaller.
- The Watch Stands
As each phase begins he drives his sword into the roof and is out of reach for 1.5 s; the bell tolls and the Watch's ghosts stand by him.
WhenAt 66% and 33%
TipBreathe, and get ready for the new rule.
- Rushes 1-2-3
His three rushes are marked at once and numbered; they fill and run in order, 0.5 s apart.
WhenFrom 33%, in his turns
TipRead the numbers: stand where the third will not come.
- The Oath Ring
His oath goes out as a ring from him to 8.1 tiles, with a gap 60° wide marked 2 s ahead; 2 blows to whoever it passes.
WhenFrom 33%, in his turns (instead of the oath round him)
TipStep into the gap before the ring reaches you.
- The Watch's Banners
Three fallen banners: the keep, the grave tunnels, the tower stair. Stand at one 2 s to raise it: no restless shade rises in its hall again; all three, and the Captain's gate is 2 tiles wider.
WhenBefore the Captain, any time
TipOptional: skip them and the fight is as it was.
- Hard enrage
Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.
When9:00 into the fight, whatever its health (its bar counts it down).
TipBring it down before the time runs out.
- Rage
It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 15% harder.
WhenAt 30% of its health; it lasts to the end of the fight.
EnragedMoves every 5.5 s.
TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.
Drops
Chest and signature (tap to show)
Boss Stone (Green Vale)DropOften
Health potionDrop× 2–3Always
Mana potionDrop× 1Often
The Captain's OathSignatureSometimes



The chest's table24 pieces · Seldom
Bear-hide bootsChestSeldom
Bear-hide glovesChestSeldom
Bear-hide hoodChestSeldom
Bear-hide quiverChestSeldom
Bear-hide trousersChestSeldom
Bear-hide vestChestSeldom
Birch bowChestSeldom
Birch staffChestSeldom
Birch talismanChestSeldom
Bronze armourChestSeldom
Bronze bootsChestSeldom
Bronze daggerChestSeldom
Bronze gauntletsChestSeldom
Bronze helmChestSeldom
Bronze legguardsChestSeldom
Bronze shieldChestSeldom
Bronze swordChestSeldom
Bronze-buckled beltChestSeldom
Goat-hide beltChestSeldom
Woollen hoodChestSeldom
Woollen robeChestSeldom
Woollen shoesChestSeldom
Woollen skirtChestSeldom
Woollen wrapsChestSeldom
Valley Hunter · Epic1 pieces · Sometimes
Valley Hunter JerkinSet pieceSometimes
Valley Sage · Epic1 pieces · Sometimes
Valley Sage RobeSet pieceSometimes
Valley Saint · Epic1 pieces · Sometimes
Valley Saint RobeSet pieceSometimes
Valley Shade · Epic1 pieces · Sometimes
Valley Shade JerkinSet pieceSometimes
Valley Swordmaster · Epic1 pieces · Sometimes
Valley Swordmaster BreastplateSet pieceSometimes
Valley Warden · Epic1 pieces · Sometimes
Valley Warden BreastplateSet pieceSometimes
Quests
No quest asks for it.