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Phoenix Roost

World boss

  • Levels 50–50
  • Sized for 5–40 players
  • Redrock Mesas

A fire bird nests on the mesa south-west of Redrock. The Kindled want its rebirth's ember and chain it to the ground at their stakes. When it falls it bursts into embers that fly home to its nest; stamp out enough of them on their way or it rises again from its ashes.

Getting in

Wakes at Phoenix Roost, south-west of Redrock.

Loot and the daily lock

Everyone who did at least 2% of the fight gets a chest of their own, once a day for each boss (the day turns at 04:00), however far above it your level is. A chest left unopened goes into the bag after 10 minutes.

Bosses

The Cinder Phoenix

Lv 50 · Health 240,000–1,920,000

Chest: see the boss's page

The fight (tap to show)
  • Mechanic damage

    This boss's marks deal a fixed amount set for its level (50), in place of the blow multiples below: a move you could dodge 655 damage, a hazard 573 damage, its signature failed 901 damage, burning ground 197 damage a second. More levels and better gear mean more health, so the same hit takes a smaller part of it. Armour, shields and barriers turn aside at most 20% of it.

  • Flame Dive

    It rises out of reach and marks 1–6 lanes through the crowd (3 tiles wide, 20 tiles long; one for every 6), 2 s ahead; then it dives down them: 2.3 × a normal blow and a Burning Feather, and fire lies along each for 10 s (20 s in the firestorm).

    WhenPhases 1, 3, every 16 s.

    EnragedPhases 3, every 10 s.

    TipStep out of the lane and keep off the fire. Nothing hits it while it is in the air.

  • Feather Storm

    Circles 2.3 tiles round under up to half of the crowd, 1.5 s ahead: 1.35 × a normal blow.

    WhenPhases 1, 3, every 14 s.

    TipStep off the dark oil before the arrows come (1.5 s), and don't fight standing in a burning pool.

  • Wing Gust

    A cone 100° wide, 7 tiles long, in front of it at its target, 1.6 s ahead: 2 × a normal blow.

    WhenPhases 1, 3, every 11 s.

    TipStand at its side, not in front.

  • Fury Ring

    At 60% the Kindled chain it to their four stakes (no dives). Every 10 s the chained bird thrashes: a ring with two gaps 60° wide runs out to 14 tiles: 1.7 × a normal blow and a slow.

    WhenPhases 2, every 10 s.

    TipWalk into the green slice; once the ring has passed you, go where you like. Standing against the Heart does not help.

  • Sun Dive

    A green circle 4 tiles round near the crowd: in 5 s the blow comes down on those inside and is shared: 50% of full health for every 4 of the crowd, each taking at most 901 damage. Nobody inside: everyone in the fight takes 901 damage.

    WhenPhases 2, 3, every 30 s.

    TipEveryone into the circle.

  • Ember Return

    At 0 % it falls on its nest and bursts (5 tiles round, 2.5 s ahead: 1.6 × a normal blow) into embers, half as many as the crowd (3–16). They land 9 tiles–14 tiles out and fly home at 1.3 tiles a second (1.5 tiles the next time) while the nest burns 2 tiles round. Step on one to stamp it out. Half of them out: it is dead. If not, it rises again (it only strengthens it, nobody takes a hit) with 5% of its health for each ember that got home (at most 35%), its blows 15% harder.

    WhenAt 0% of its health.

    TipSpread out round the nest and meet the embers on their way; one flashing white is about to get home.

  • Hard enrage

    Its time is up: it goes berserk, its blows 2 × as often and 200 % harder, to the end of the fight.

    When15:00 into the fight, whatever its health (its bar counts it down).

    TipBring it down before the time runs out.

  • Rage

    It flushes red and rages: its normal blows come 1.3× as often, and all its blows are 20% harder.

    WhenAt 20% of its health; it lasts to the end of the fight.

    TipThe last part is the most dangerous: save your strong skills and potions for it, and dodging the marks matters more than ever.